Towards the end there are some tougher battles and platforming sections, otherwise the challenge comes from optional areas. In fact the game is very fast moving with very few sticking points. If you fall in a pit you’ll respawn at the last platform you stood on and the checkpoints are numerous. ![]() In general Guacamelee! 2 is quite forgiving. You will often enter areas and be required to defeat all the enemies before you progress, but these aren’t overly long and even if you die you’ll be checkpointed just before you started the fight. There is a good variety in enemies, with each having their own forms of attacks requiring a decent amount of adaptation by the player. It is quite in depth with an invincible dodge roll which also works in the air and the ability to combo all Juan’s specials to juggle opponents. Having to run to the teleporter, then run from the teleporter on the other end to where you want to go can mean repeating platforming sections or obstacles you’ve already completed which isn’t the end of the world but can be a little disheartening.īeyond the exploring and platforming is the combat. ![]() There is a teleport stone in each area to get around quickly, though, perhaps because I’ve been playing Dead Cells recently, I’d have liked a more flexible teleport system. It’s what makes a Metroidvania a Metroidvania and Guacamelee! 2 is very generous, showing you any coloured blocks or chests you’ve seen on the map screen, along with a completion percentage for each area allowing you to know exactly where to explore when going for 100% completion. The uppercut also launches you into the air a bit, meaning if you can’t quite make a jump then an uppercut might just give you the height to make it.Īs you explore the levels you’ll see blocks of other colours, so you’ll need to return at a later time once you’ve collected a new ability to find out what’s behind it. Similarly in battle you’ll sometimes encounter enemies with coloured shields around them, a red one can be destroyed with, you guessed it, the uppercut. If you see a red block on the ceiling then you can destroy it with the uppercut to access a new area. It does not take long to get your first move, an uppercut that, like all Juan’s special moves, aids him in combat, exploration and platforming.Īll special moves are colour coded, the uppercut being red. Like the majority of Metroidvania sequels this means that you start from scratch, Juan doesn’t start with his luchador mask and has forgotten all his moves from the first game bar a basic punch/kick combo, a jump and a dodge roll. Here a different hero saved the day in the first game, but that same hero must be stopped before he destroys all dimensions. Holes start appearing in the sky and Juan must travel to a different dimension, the Darkest Timeline, in order to save the Mexiverse. ![]() He has aged and grown both larger, weaker and started a family since his heroic days, but is quickly called back into action. You return as Juan the luchador from the original, but time has been unkind. I was happy to play the sequel, Guacamelee! 2, for review however and I was not disappointed. I always meant to, a critically acclaimed Metroidvania is right up my street but when you’re living the high thrills, jet setting lifestyle of a games reviewer you don’t always get to play the games you would otherwise. Augin PS4 tagged day of the dead / guacamelee! / luchador / metroidvania / mexico / super meat boy by GarethĬonfession time – I have not played the first Guacamelee! title.
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